Introduction to Animation
The 12 Principles of Animation
Animation Homework
Introduction to Sound Production
Introduction to Animation Methods- Lip Synching
On 18/09/2023, we practised using Adobe Animate to further develop our skills in digital drawing and the principles relating to hand-drawn animation.
We recapped the basic principle behind creating animation.
Animation
To create the illusion of movement by juxtaposing frames together to create a sequence.
We discovered how different drawn positions correspond to different sounds. Below are some examples of drawn mouths and what letter they correlate with:
Odds & Ends: Lip Syncing.
https://fmspracticumspringOdds
& Ends: Lip Syncing.
https://fmspracticumspring2017.
blogs.bucknell.edu/2017/04/18/odds
-ends-lip-syncing/. Accessed 24
Oct. 2023.
Using this knowledge I created a short animation lip sinking to the words:
"We've got to have money!"
Personally, in my opinion, it looks kind of rushed. While the mouth does follow the sound I've encountered an issue with exporting it leading to the video having no sound. I believe to have used a touch of exaggeration at the end of the facial expression when it says "money". Something I would improve on if I were to re-do is the liner art, especially on the last frame.
Dds 1 - The Animation Process
Introduction to Audio Editing in Adobe Audition
On 19/09/2023 we recapped the three types of audio: Foley, Music, and ADR and the types of microphones.
We were taught different ways of using audio.
Parallel Sound
When the audio matches what you see it helps to convey a story
Contrapuntal
When the audio doesn't match the video (usually to set a different tone)
Diegetic
The characters can hear it as the sounds originate from the fictional world.
Non Diegetic
The characters cannot hear the sound (only the viewer can) this can be either the narrator or background music.
After that, we were put up to the task of experimenting with the program using different sfx using Adobe Audition.
Personally, I found Adobe Audition quite easy to use and operate with, the interface is straightforward for basic audio editing.
I experimented with amplifying parts from my previous recordings as they were too quiet to hear. I have also looked at the different sfx and by going to Effects > Time and Pitch > Pitch shifter I have turned my voice down a few semitones to make it sound deeper.
Above is a mix of the deepened voice recording and pre-recorded footsteps from our last audio-related lesson.
In the future, I would love to learn to create cooler-sounding audio by using different effects and equalizers in the proper settings.
Introduction to Adobe Premiere Pro
Animation Project Advertisement
Dds 2- Analysing Animation Practitioners
Original Animation Project
Synopsis
Dds 3- Working In The Animation Industry
Reflective Journal Week 1
Schedule
Reflective Journal Week 2
During pre-production, we realised that our idea was too complicated in order to complete in the time period we had left thus causing a change in the storyline and characters. What originally went from three different individual characters, eventually was broken up into one. This was in order to save us time in pre-production as there is only one focus and overall make it easier to draw as the character is far more simplified than our original ideas.
The designs for the original characters before the changes are:
During week two of the animation project, we still haven't begun the animation part of our production which we should have. Since our idea changed mid-way through the week a storyboard was finally created. This storyboard wasn't supposed to be the official storyboard but rather just a layout of the new story so I can personally understand it. However, since the storyboard was accurate it was used in our project.
We also created an animatic to also help us follow the same structure in our animation.
Throughout week two we also followed with creating our audio recording for our Foley to use in our project.By hitting a wok with a palm consistently we received our metal star sound when the character is running on the stars. For occasional footsteps, we also combined 3 different materials together those are paper, foam and wood.
On this same day, we also did some ADR work which had the words from the following script:
DDS 4- Animating for Video Games
Reflective Journal Week 3
Shot two:
In animating these two shots, I'd say that shot one was the easiest to draw as it only involved hair movement. I had some difficulties in drawing the second shot this was as I was struggling to make the body look natural when leaning sideways.
Here is a change that I made when creating this scene:
In the first screenshot, we can tell that there is a lot of open space which merely asks for it to be filled. However, as I was struggling to get it to look right it resulted in me thinking of a solution to make it easier for myself by making the shot size smaller and more zoomed in.
Shot two:
In animating these two shots, I'd say that shot one was the easiest to draw as it only involved hair movement. I had some difficulties in drawing the second shot this was as I was struggling to make the body look natural when leaning sideways.
Here is a change that I made when creating this scene:
In the first screenshot, we can tell that there is a lot of open space which merely asks for it to be filled. However, as I was struggling to get it to look right it resulted in me thinking of a solution to make it easier for myself by making the shot size smaller and more zoomed in.
Tonal Values and Human Proportions Presentation
Final Piece "Rosa and The Stars"
Feedback Regarding the Project
On 30/10/2023 we were asked to present our animation in front of our classmates, and we were given feedback based on it. The most appreciated part of the project is the animation of the running scene as it was smooth however, the downside of the animation is the fact that the running scene was too long. As a whole people who watched the animation said that the music the storyline was based off matched very well.
Evaluation
Issues I've faced in the project include the pre-production not understanding the new synopsis right away and the production exporting issues and quality issues. The way I've overcome those issues is by drawing out a storyboard to the storyline in order to recognise the vision. Along with, re-animating a shot that had a quality issue, this was due to the fact that one of the shots was animated on mobile, and when stretched out to the same size as all the other shots it was quite blurry and pixelated.



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