Unit 2: Introduction to design and research skills in creative media production



Introduction to Research

On 11/09/23 our goal this lesson was to develop an understanding of research methods and their use in animation production. Also, develop our writing ability to a level where we can succinctly the research findings.

Investigation into and study of materials and sources.
Located information related to a topic or generating your own information.

Today, we have learned about what is research and the differences between primary and secondary research and quantitative and qualitative information.
We have also looked at an example of plagiarism and how to properly reference sources in our work.

Research - finding information correlating to a topic or discovering your own information to help your cause.

Primary research - Information that you generate yourself for example
surveys, focus groups, and interviews.

Secondary research - Information generated by someone else, that you refer to such as websites, books, and documentaries.

Quantitative Information includes information that can be measured and counted numerically.
For example: (How many people prefer one thing over another)

Whilst...
Qualitative Information shows details of problems.
For example: What or why do they like a particular thing.

An appendix and bibliography are essential in order to reference materials and sources that could have been used in your work. An appendix is fundamentally a section that comes before the bibliography where additional supplementary information is endowed. 

Concurrently, the bibliography is a section in which different links and sources are displayed. This
is in order to credit the rightful original author of certain information, images, videos, or conducted research.

Referencing is important for the purpose of befittingly cognizing the contribution of other individuals, not referencing them could lead to plagiarism and legal action could be taken against you.

Later on this day we looked at research by someone and had to identify the primary, secondary, quantitative, and qualitative information from the statement.

In order to properly paste well-written references, we were introduced to two websites.

Neil's Toolbox Harvard reference generator:

Cite This For Me Harvard reference generator:

These two sites follow the standard Harvard reference format which include information such as the date it is published, who is it published by and companies or institutions that could be involved in it.

Introduction to cinematography: shot sizes

On 22/09/2023 our objectives were to understand how to structure images and how they help with storytelling, and to reinforce understanding of the visual planning required to create effective animation.

We were introduced to 11 different shot sizes, those include:

Close Up (CU)
In a close up the camera is zoomed in to show just about the neck and head is shown in the frame.

Medium close-up (MCU)
A medium close up depicts a bit of the upper chest area, neck, and head are in the frame.

Big close-up (BCU)
The big close-up focuses mainly on the head rather than anything else, a bit of the neck may be shown.

Extreme close-up (ECU)
The extreme close-up cuts out everything else and prioritises the face of a person, usually eyes and part of the nose is there.

Mid Shot (MS)
A mid shot threads on everything from the waist up of a person, it may also be referred to as a 3/4 shot.

Long Shot (LS)
A long shot shows a character's full body, however it doesn't focus on the characters themselves, but rather the context that a character is in.

Medium Long Shot (MLS)
A medium long shot shows a character from the knees-up, it focuses on both the character and the background.

Point Of View (POV)
A point of view is the camera showing the perspective of how a character themselves would see something.

Over Shoulder Shot (OSS)
An over the shoulder shot it shows the view of a character back and a forward facing character, the forward facing character is the main subject in the shot.

Two Shot 
A two shot rather than having the focus on one character it focuses on two, they are both in the shot simultaneously.

Dutch Tilt 
A Dutch tilt or rather called a Dutch angle is the tilt of the camera in a shot which can create the feeling of uneasiness.



















































Up above is the attempt to implement this knowledge and hand draw some of our chosen shot sizes.
I've completed an extreme close-up, big close-up, medium close-up, and a close-up. To round things up I would like to say the majority of these sketches follow their shot names. However, rather than a close-up, I believe I have sketched out a mid-shot. 

Research Into Animation Studios



Understanding Pre-Production Presentation

29/09/23
To better understand the design tools and methods used in animation production through research application.

To develop your ability to concisely deliver information.

There are three different states of creating an animation project they are:
Pre-production
Production
Post-Production

Pre-Production:
Bringing up Ideas
Call Sheets
Concept Art
Scripts
Animatic
Storyboards
Synopsis
Schedule

Production:
Animating
Sound Recording
Sound Editing
Video Editing

Post- Production:
Final screening
Feedback


09/10/23




No comments:

Post a Comment